As the magical world separates itself more and more from Muggle society, Muggles are particularly afraid of magic but not very good at recognizing it, leading to persecution of suspected witches. Wendelin the Weird is burned at the stake 47 times in various disguises (using a Flame-Freezing Charm to protect… Read More
Muldoon struggled to find a working legal definition for “beast” and “being” during a summit on the subject. His simplistic idea for calling anything that walked on two legs a “being” and therefore to be given full rights backfired spectacularly when goblins introduced tolls, hags, and a number of other… Read More
In the 14th century, two ill-fated summits were called to determine which of the many types of magical creatures were actually to be considered as sentient and therefore worthy of representation on the Wizard’s Council. In each case, the summits appear to have been intentionally disrupted by goblins, who brought… Read More
She succeeds Burdock Muldoon (FB) and declares the Golden Snidget to be a protected species, forbidding its use in Quidditch (QA4). Clagg also tries to establish a standard by which creatures will be given legal rights as “beings,” but her attempt fails (FB). Read More
A century earlier, Barberus Bragge had instigated Snidget hunting into the game of “Cuaditch.” Now, in the mid-1300s, the small birds are nearing extinction. The head of the Wizards’ Council, Elfrida Clagg, bans Snidget hunting altogether as well as its use in Quidditch. She also establishes the Modesty Rabnott Snidget Reservation in… Read More
Until this point in 1385, there was no record that the game of Quidditch had migrated over to Ireland. This match is played against a team from Lancashire but involves Irish players who had come over from Cork, which indicates that the game had been played there… Read More
The earliest known full description of the game appears in 1398, in a book by Zacharias Mumps. The game he describes already closely resembled modern Quidditch (QA5, QA6). Read More
In an experiment with time travel, she is trapped in 1402. She interacts with a number of people in that era which causes massive changes in the time stream, even affecting people in the current time. Twenty-five people in the present simply vanish, having never been born. The following Tuesday lasts… Read More
The Wizards’ Council declares that Quidditch should not be played “anywhere near anyplace where there is the slightest chance that a Muggle might be watching or we’ll see how well you can play whilst chained to a dungeon wall” (QA5). Read More
Ingolfr the Iambic from Norway and Malecrit from France write of Quidditch matches taking place in their countries, by which we see that the game was spreading across Europe in the early 1400s (QA8). Read More