• Magical effects This spell causes magical chains to snake out of a chair and bind a person to it.  … Read More
• Magical discipline An extremely dangerous magical effect, allows a person to travel back in time. Because of the potential for catastrophe should history be altered, time travel is all but forbidden in wizarding society. Certain magical devices can be used for time travel, but access to them is strictly controlled. Read More
• Magical effects Wizards can do math without calculators. They don’t mind difficult and complicated mathematical calculations because they can work them out magically, with virtually no effort (Pm). For example, they have not trouble managing a complicated system of money while shopping in Diagon Alley (PS5). Read More
• Magical effects A special fog used by the Ministry of Magic to hide the location of a new Quidditch stadium in Exmoor National Park (DP). Read More
• Spells Also called “Memory Charm” Modifies or erases portions of a person’s memory. Memory Modifying Charms are often used to uphold the International Code of Wizarding Secrecy and to avoid frightening Muggles. Officials with the Ministry of Magic who perform the Memory Charm on Muggles are known as “Obliviators.”… Read More
• Potions Effect unknown, but given the characteristics of the Jobberknoll, presumably enhances the drinker’s memory. Read More
• Incantations incantation Moves a tree (PA10). The basic spell for moving something starts with the “Mobili-” prefix. It is up to the caster to be able to tack on the correct Latinate word for the object to be moved, in this case a tree. It seems unlikely that there is… Read More
• Incantations Moves a body. The basic spell for moving something starts with the “Mobili-” prefix. In this case, the Latin word for “body” is tacked on the end. Read More
• Spells Charms magic, or even hexes, can be used to move objects in various ways. Locomotion Magic The basic spell for moving an object is Locomotor, which comes from two Latin words meaning roughly “move from its place.” First years learn to move objects by magic; the practical part of Flitwick’s… Read More
• Incantations Source: The Half-Blood Prince Fills the ears of target persons near the caster with an unidentifiable buzzing, so that the caster can hold lengthy conversations without being overheard. Read More
• Potions A solution of strained and pickled Murtlap tentacles, yellow in color. Soothes and heals cuts and other wounds. Read More
• Magical effects A powerful magic often associated with healing and lifting the spirit. Read More