1400 – 1692 A.D.

As the Renaissance brings scientific reasoning and enlightenment, distrust and persecution build aimed at those who do not conform. Witches and wizards retreat more and more into their own conclaves until finally in a landmark, world-wide decision, the wizarding world formally separates itself from the Muggle world.

On the Master Timeline

In an experiment with time travel, she is trapped in 1402. She interacts with a number of people in that era which causes massive changes in the time stream, even affecting people in the current time. Twenty-five people in the present simply vanish, having never been born. The following Tuesday lasts… Read More
The Wizards’ Council declares that Quidditch should not be played “anywhere near anyplace where there is the slightest chance that a Muggle might be watching or we’ll see how well you can play whilst chained to a dungeon wall” (QA5). Read More
Ingolfr the Iambic from Norway and Malecrit from France write of Quidditch matches taking place in their countries, by which we see that the game was spreading across Europe in the early 1400s (QA8). Read More
In 1422, the Wigtown Wanderers Quidditch team is formed by the four sons and three daughters of Walter Parkin, a butcher from Wigtown in Scotland (QA7). Walter would stand on the sidelines with a wand on one hand and a meat cleaver in the… Read More
The fortress, called Azkaban, absorbs the evil of its creator, who used it as a lair from which he captured Muggle sailors and tortured them to death. Eventually the place becomes infested with Dementors (Pm). Read More
Enchanting the Beaters’ bats makes the Bludgers, which in the 15th century are rocks cut into the shape of balls, even more dangerous. When smashed by the now-magical bats, the Bludgers become flying gravel that pursues the Quidditch players around the pitch (QA6). Read More
This first Quidditch World Cup game to be played has gone down in history as one of the most violent of all time, as it involved every one of the 700 ways to commit a Quidditch foul. The final match pitted Transylvania against Flanders (QA6). Read More
Agrippa becomes an author who writes about witches and other arcane subjects. He would be “imprisoned by Muggles for his writing, because they thought his books were evil” (FW). Read More
The Famous Wizard card for Bowman Wright lists his birth year as 1492. This is clearly an error, as he is said to have invented the Golden Snitch in the 1300s (three hundred years after Quidditch was invented in the 1000s) (QA4). Read More
Sir Nicholas inadvertently caused the teeth of a noblewoman to grow to the size of tusks with a misfiring spell. His penalty was beheading, but the execution was botched, leaving the head attached by only a small amount of skin and sinew. Sir Nicholas died but became a ghost rather… Read More
Daisy Dodderidge founded the Leaky Cauldron along what was then a country lane outside of London as a connection between the Muggle and Wizarding world. The back alley of the pub eventually became a magical gateway into Diagon Alley. Over the centuries, the Leaky Cauldron became enfolded into the ever-expanding… Read More
Beaters having difficulties with ball-shaped Bludgers made from rocks shattering into gravel, they first try using lead Bludgers, which prove to be too soft. They eventually progressed to making the balls out of iron – the material still used today (QA6). Read More
Barkwith was a famous composer whose Wizarding Suite featured an exploding tuba. This unfinished work is now banned, ever since a performance in 1902 blew the roof off of the Town Hall of Ackerly (FW). Read More
After the extremely violent final match of the first Quidditch World Cup in 1473, seven hundred fouls were identified and listed. Most of these violent fouls were the result of players using wands to curse opposing players, which led in 1538 to an outright ban on using a wand… Read More
Isolt is born to William and Rionach Sayre, both purebloods, in their cottage, Ilvermorny. She spends her earliest years in valley of Coomloughra with her mother and her father, who nicknames her “Morrigan” after his ancestor because of the girl’s close relationship with the natural world (Pm). Read More
Gormlaith Gaunt murders her sister Rionach and brother-in-law William in an attack that sets the couple’s cottage, Ilvermorny, on fire. William and Rionach’s daughter, Isolt Sayre is removed by the fire by her aunt and taken to live with her in Hag’s Glen. Gormlaith’s actions are motivated by prejudice for… Read More
The Goblin Rebellion of 1612 takes place at least partially in Scotland, since the inn at Hogsmeade serves as headquarters during this rebellion (PS5). The goblins object to the rules against goblin ownership of wands which are set down by the Wizarding community. Read More
After twelve miserable and lonely years living with her Aunt Gormlaith, Isolt escapes, taking with her Gormlaith’s wand (originally Salazar Slytherin’s) and a brooch shaped shaped like a Gordian Knot, which had belonged to Isolt’s mother. Isolt first goes to England, but Gormlaith is able to track her there. Isolt… Read More
Isolt Sayre makes the journey to America under the guise of a young Muggle man named Elias Story. Once on land, she leaves the puritan pilgrams behind, afraid of persecution, and goes to live in the mountains (Pm). Read More
Ilvermorny was started in the stone house on Mount Greylock in Massachusetts by witch Isolt Sayre and No-Maj James Steward as a way of educating their magical adopted boys Chadwick and Webster Boot (Pm). As word spread, they were soon joined by… Read More
The Wand Ban of 1631 is the First Article of the Wizards’ Convention. It makes it illegal for any non-human magical being to carry a wand (JKR-W3). Read More
The Irish witch Gormlaith Gaunt attacks Ilvermorny School to take revenge on her niece, Isolt Sayre, who had stolen the family heirloom wand once belonging to Salazar Slytherin from Gormlaith and fled to America. The witch was also furious that Isolt married James Steward, a No-Maj, and was running a… Read More
The thirteen best Quidditch teams are asked to join the league; all other teams are asked to disband. This caused plenty of anger and frustration among Quidditch fans of those teams that weren’t invited to join (QA7). Read More
Burdock Muldoon’s successor as the head of the Wizards’ Council (FB) dies at the age of seventy-five (FW, Pm). Read More