The Triwizard Tournament
"(The Tournament) was generally agreed to be a most excellent
way of establishing ties between young witches and wizards of
different nationalities -- until, that is, the death toll mounted
so high that the tournament was discontinued."
-- Albus Dumbledore
"Cheating's a traditional part of the Triwizard Tournament
and always has been."
-- Barty Crouch Jr. as Alastor Moody
The Triwizard Tournament is a famous contest between the schools
It originated some 700 years ago as a friendly competition between the
three schools. Each school took turns hosting the Tournament, which took
place every five years. The judges for the Tournament included the heads
of the three schools.
The Triwizard Tournament consists of a series of tasks designed
to test the champions in many different ways: their magical prowess,
their daring, their powers of deduction, and their ability to cope
with danger. Cheating was also considered a normal, traditional
part of the Tournament.
The contests were extremely dangerous. In 1792,
"a cockatrice the champions were supposed to be catching
went on the rampage" and all three school heads were injured.
As the death toll mounted, the Tournament was discontinued. Most
witches and wizards have grown up only hearing stories of these great
magical contests of years gone by. The Tournament was gone, but its
legacy remained and all Wizard children are familiar with it. No one
expected it ever to return.
However, Dumbledore saw the Tournament as an excellent opportunity
to reach out in friendship to the other schools. The contest was
reinstated during the
1994 - 1995
[Y14 - Y15]
school year and held at Hogwarts. The Champions from each school
were selected by the Goblet of Fire.
They were Cedric Diggory from Hogwarts,
Fleur Delacour from Beauxbatons,
Viktor Krum from Durmstrang, and Harry Potter, also from Hogwarts.
The Arrival At Hogwarts
Delegations from the three competing schools arrived at Hogwarts on
Just after dusk, a huge
pulled by a team of
landed on the Hogwarts lawn, carrying the group from Beauxbatons.
A few moments later, a
ghostly sailing ship
carrying the group from Durmstrang rose from the depths
of the Lake and glided to the shore. A feast followed which included foods
from the countries represented. At this feast, Dumbledore presented the
Goblet of Fire and announced the arrangements for entering the contest.
The Goblet of Fire
In order to make the selection of champions completely fair, the decision
is left up to a very powerful magic artifact, the Goblet of Fire. The Goblet
is contained in a ancient wooden chest which is encrusted with jewels.
When the casket it tapped three times with a wand, it opens. The Goblet
is then removed and set on top of the chest.
The Goblet of Fire is a large, roughly hewn cup, filled to the brim
with dancing blue flames. Dumbledore described the selection process in
"Anybody wishing to submit themselves as champion must write their
name and school clearly upon a slip of parchment and drop it into the
goblet. Aspiring champions have twenty-four hours in which to put their
Tomorrow night, Halloween, the goblet will return the names of the three
it has judged most worthy to represent their schools. The goblet will be
placed in the entrance hall tonight, where it will be freely accessible
to all those wishing to compete. To ensure that no underage student yields
to temptation, I will be drawing an
Line around the Goblet of Fire once it has been placed in the entrance
hall. Nobody under the age of seventeen will be able to cross this line...I
wish to impress upon any of you wishing to compete that this tournament
is not to be entered into lightly. Once a champion has been selected by
the Goblet of Fire, he or she is obliged to see the tournament through
to the end. The placing of your name in the goblet constitutes a binding,
magical contract. There can be no change of heart once you have become
a champion. Please be very sure, therefore, that you are wholeheartedly
prepared to play before you drop your name into the goblet."
The next evening, the Goblet was taken into the Great Hall after the Halloween
Feast. On cue, it disgorged a slip of paper for each chosen champion. To
everyone's shock, the Goblet chose FOUR champions.
Barty Crouch jr.,
in disguise as Moody, had used a
on the Goblet to trick it into accepting a name from another
school. Once the names had been chosen, the Goblet's flames died out and
would not reignite until the next Tournament.
The Weighing of the Wands
Before the champions could compete, their wands had to be checked by
in a short ceremony. He examined each wand and then cast
a simple spell. The opportunity of having all four champions together was
used by Rita Skeeter and
Bozo, her photographer, to get pictures and interviews.
The First Task - Dragons
In the first task, which was designed to test courage and daring, the
Champions each had to try to steal a
golden egg from a
nesting mother dragon.
The first task took place on November 24,
The golden egg was
the clue for the second task. The champions entered a small tent where
Bagman gave them each a chance to pull
a model of the dragon they were to
face out of a purple bag. Each model dragon (which moved, naturally) had a
number around its neck. The number referred to the order in which the task
would proceed. Cedric Diggory led things off, drawing the
Swedish Short-Snout. He
Transfigured a boulder into a Labrador, which diverted the attention of the
dragon long enough to let
him steal the egg. He was burned in the process.
Fleur attempted to charm her
Welsh Green into
something of a trance. The dragon wasn't completely subdued, however, and
blasted Fleur with fire, setting her
robes alight. Viktor Krum used a
on his Chinese Fireball,
but the beast went into convulsions and damaged her other eggs as
Krum was retrieving the golden one
and this caused him to lose points. Harry
used a Summoning Charm to call his Firebolt to him. Then he flew around the
Hungarian Horntail, finally
enticing her to take to the air after him. When that happened, he dove for the ground and scooped
up the golden egg. Harry's marks were quite high. Bagman gave him a 10,
Dumbledore and Crouch a 9, Maxime an 8, and Karkaroff a 4, in an obvious
bit of favoritism toward his own champion.
The Golden Egg
When the golden egg
was opened, it emitted a screeching, wailing sound. The
nothing at all. The sound was a song in
Mermish, the language of the
merpeople. The Champions were
required to figure out what the song meant, then find a way to survive
underwater in the lake for an hour. Harry
took advice from Cedric and
"took a bath" with his
egg. When he
listened to the sound underwater, he could understand the words.
The Second Task - The Lake
The second task, which lasted for one hour starting at 9:30 am, February 24,
required the Champions to rescue people who were dear to them from the
settlement of the merpeople in the
lake. For Harry, this was
Viktor, it was
Hermione and for
Cedric it was
Fleur had to rescue her younger sister,
Gabrielle, but failed to get
to her, so Harry rescued the little
girl. Along the way, the champions encountered
Grindylows that tried to
ambush them from the weeds. Harry was
helped along by Moaning Myrtle, who
traveled down to the lake by way of the plumbing from the castle to see
how he was doing. She pointed him along the way to the Merfolk village.
There were stands set up along the lake for the second task, but it is
unclear just what the spectators would have been able to see. From
everything we can tell, they just stared at the surface of the lake for
an hour or so. Perhaps there was some kind of play by play provided by
magical observers. The exact details of what happened under the lake
were not known to those on the surface, however, since
Murcus had to explain to
Harry had done.
The Third Task - The Maze
In the third task, which took place on June 24,
the Champions had to enter a maze of hedges which was
filled with dangerous obstacles. Some of the dangers in the maze included a
a giant spider, and anti-gravity mist. The
was located in the center of the maze, protected by a
posed a riddle. The first Champion to touch the Cup would receive full
marks for the task. The order in which the Champions were sent into the
maze depended on their relative standings in the Tournament, with the
highest-scoring Champions entering first.